![]() ![]() Once per battle, if MegaMan would be deleted, he remains at 1 HP. If MegaMan is in Evil emotion, he’ll lose access to his Double Soul but will be able to unite with his Dark Soul. For each consecutive time a Chaos Unison's Charge Shot is used successfully during the battle, its charge time will increase slightly, in an attempt to throw off the player's timing and raise the risk of failing it.Īt the end of Mega Man Battle Network 5, the destruction of the Dark Chip factory following Nebula Grey's defeat renders Chaos Unison impossible, due to there being no Dark Chips to sacrifice anymore. A Dark Soul of MegaMan is also spawned in the enemy area, and will proceed to assault the player with Buster shots and random chip attacks for 13 seconds or until the battle ends. If the player releases the Charge Shot while it is purple, the attack will execute flawlessly if they release while it is teal-green, the attack fails and the Soul expires. The catch is that Chaos Unison can only be used for absolutely one turn (cannot be boosted with the Navi Customizer), and when charging, the charge will rapidly transition between Teal-Green to Purple. The charge attack now becomes the same as the sacrificed Dark Chip, and doing so does not affect Karma, self-inflict a bug, or have the effect of removing 1 HP permanently like using the chip normally would. MegaMan gains the Soul's attributes, with an unusual Double Soul different color (usually turns purple or blackish). It is an immensely powerful transformation, having the attributes of both the power of the Dark Chip and Double Soul. This DarkPower ability can be activated by sacrificing a Dark Chip for Double Soul. Introduced in Mega Man Battle Network 5, after MegaMan managed to overcome the DarkPower when Dark MegaMan took over his body, he gained access to Chaos Unison ( カオスユニゾン, Kaosu Yunizon ). Souls last for 3 turns (including the one where they were initiated) by default, though Battle Network 5 introduced NaviCust programs that can prolong the Soul's duration. Initiating the Soul will sacrifice the Battle Chip and render it unusable for the rest of the battle, while also taking up a slot for selection for that turn (thus limiting the player to 4 chips for selection if he chooses to initiate a Soul at the same time). Once the player has gone through the Double Soul tutorial, a "Unite" button (Unison in Japan and European MMBN5DS) appears under the "OK" button in the Custom Screen, and lights up whenever the player has previously selected a Battle Chip that is eligible for initiating the Soul. The sync usually occurs after battling against certain Navis in Battle Network 4 whom MegaMan connects with their story, or a teammate that MegaMan fought alongside (or against) in a " Liberation Mission" in Battle Network 5. Since MegaMan has an honest heart, he can use the synchronized soul, accept their power, and turning them into his own. Unlike Style Change, which can be performed by a single NetNavi, Double Soul occurs when a Navi's soul communes with MegaMan.
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